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Hello, welcome to FinalFantasyXivGil, we all know that FFXIV 4.1 is already released, so I really want to know what do you guys feel about the Dark Knight? Is it a better Tank than Dark Dance? Or do you have some trouble with Dark Knight? Long story short, I will show you how to make DRK better in Stormblood.

Five Suggestions For Dark Knight

Hello, welcome to FinalFantasyXivGil - the best store to buy ffxiv gil online, we all know that FFXIV 4.1 is already released, so I really want to know what do you guys feel about the Dark Knight? Is it a better Tank than Dark Dance? Or do you have some trouble with Dark Knight? Long story short, I will show you how to make DRK better in Stormblood.

 

Mind you, it's still useable in content, and I still play the job. I just don't like what the developers did to it for Stormblood, Some of which I'm about to suggest may very well result in me echoing what others have said already:

 

Five Suggestions For Dark Knight

 

Suggestion #1: Buff Shadow Wall.

As it currently stands right now, it's basically just a weaker Sentinel with the same cooldown time. There's 2 possiblities I would like to suggest here for buffing Shadow Wall.

 

Possibility #1: Buff Shadow Wall's damage mitigation to 40%. This will make it exactly like Sentinel.

 

Possibility #2 (My preferred one): Decrease Shadow Wall's recast timer by a bit. If it's going to be weaker then Sentinel, it should have a shorter recast timer.

 

Suggestion #2: Change Dark Mind.

There's only one possibility I wish to suggest here.

 

Change Dark Mind from "Reduces Magic Damage by 15%. 30% if Dark Arts augmented" to "Reduces damage by 10%. 25% if Dark Arts augmented." (Dark Mind has a shorter cooldown compared to other defense cooldowns mind you)

 

Suggestion #3: Un-nerf the increased MP cost of Dark Passenger, bringing it back to Heavensward level of MP usage.

I don't think anything else needs to be said here.

 

Suggestion #4: Add a Dark Arts trait to "The Blackest Night"

"Dark Arts Effect: "The Blackest Night" shields everyone in your party within a certain range, totaling 10% of everyone's maximum HP. Gain 5 points of Blood Gauge for each shield broken." (I considered 10 points of blood gauge per shield broken, but in an 8 man party, that sounds kinda OP to me...)

 

And now... the big one...

 

Suggestion #5: Give "Dark Dance" back to DRK, complete with the Dark Arts trait of buffing the DRK's evasion by 20%. Delete "Anticipation" from the role actions and replace it with a re-worked "Foresight". (I have no details to share about how a re-worked "Foresight" would work as of now, so don't ask)

 

Really hope that my suggestions can help you with Dark Knight in FFXIV, and I think you would be the best Tank in game if you do like to play a tank. Yes, Dark Knight is a good Tank and really cool, but Alphinaud is still my favorite character in Final Fantasy XIV, I will keep going with Alphinaud!

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