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Hey guys, I'm SamaFd from FinalFantasyXivGil, do you guys has any thoughts about Final Fantasy XIV RDM rotations, which is really important to most of the players who want to obtain loads of ffxiv gil in game, more damages will bring more rewards.

Some Thoughts About Final Fantasy XIV RDM Rotations

Hey guys, I'm SamaFd from FinalFantasyXivGil, do you guys has any thoughts about Final Fantasy XIV RDM rotations, which is really important to most of the players who want to obtain loads of ffxiv gil in game, more damages will bring more rewards.

 

First off You can only do 3 enchanted Moulinet as your gauge maxes at 100/100. RDM only has 3 moves that do AoE damage, Scatter, Contre Sixte & Moulinet/Enchanted Moulinet. The quickest way to get 3 enchanted moulinets and still be doing AoE damage is to spam scatter non stop until you reach 45/45 then use manafication to get to 90/90 of your black and white mana gauge and then proceed to moulinet away, as cost 30/30 for each enchanted moulinet. 

 

Some Thoughts About Final Fantasy XIV RDM Rotations

 

Do you know that Scatter is showing the dotted yellow square around it? If that is what you mean that just means you will gain more points in the gauge if you use scatter when its highlighted like that. 

 

If after you use the melee combo and verflare and verholy are up and either verstone or verfire are already proc'd just use the one that has less in the gauge and completely ignore the verstone or verfire. And do you know new jobs of potential design in Stormblood, it's important too, be careful with that, sometimes it will work out that you can proc both and sometimes it will not and you end up wasting the proc, however, the damage from verholy and verflare is worth the wasted proc. 

 

For building back up the opposite side. so they are close to balanced I would suggest you use swift cast + acceleration veraero/verthunder right away if you have those up. if you do not have those up you can use the proc from verstone/verfire and then use dualcast on veraero/verhunder you will usually not exceed the 30pt limit which will cause the gauge to slow down. If those are not up. Use Impactful or Jolt, (if impactful is up always use that over jolt) then dualcast to veraero/verthunder if it procs use the proc and the same mana type in the dual cast to get it back up. this usually takes 2-3 casts to get it balanced. 

 

If you guys have anymore questions about Final Fantasy XIV game, you can leave your questions on comment areas, and I will analyze the issuess you meet in ffxiv, just be a part of FinalFantasyXivGil, we can play this game together with fun.

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